Virtual Reality in Lower Limb Adult Burn
Efficacy of Wii Fit Training on Lower Limb Burn in Adults
To investigate the potential effects of Wii fit rehabilitation programs on functional capacity, mobility, balance and muscle strength in lower limb burn patients after hospital discharge.
The use of virtual reality technology in burn conditions improved joint flexibility and reduced pain associated with physical therapy, dressing changes, and wound debridement. However, the primary concern of burn rehabilitation is not only survival but also maximizing functional outcome and decreasing the time for return to work.
Wii Fit balance board (Nintendo Inc., Kyoto, Japan).
physical therapy and occupational therapy exercises either at their own home or a gym
Received Standard of care and Wii Fit protocol consisted of strength, balance, and aerobic programs that were performed on the Wii Fit balance board (Nintendo Inc., Kyoto, Japan). For muscle strengthening exercise, lunges, single-leg extensions, sideways leg lifts, single leg twists, and rowing squats were performed. For exercise that enhances balancing sense, the soccer heading, ski slalom, penguin, table tilt, and balance bubble games were used. Aerobic games as hula hoop, super hula hoop and basic step.
On discharge from the hospital, patients in the SOC group were given instructions on how to perform physical therapy and occupational therapy exercises after discharge. After education, patients could perform the physical therapy and occupational therapy exercises either at their own home or a gym.
Inclusion Criteria: adult with a deep partial thickness or a full thickness burn in the lower extremities. induced by either a scaled or a flame thermal burn. total body surface area (TBSA) more than 40%. age ranged from 18 to 40 years. recent hospital discharge. Exclusion Criteria: Infection. Diabetes. inhalation injury. Fracture. degenerative joint diseases of the lower extremities. peripheral nerve diseases. Pre-established psychologically and physically disorders.