Related MeSH Hierarchy (4)
Phenomena and Processes [G] » Musculoskeletal and Neural Physiological Phenomena [G11] » Musculoskeletal Physiological Phenomena » Movement » Motor Activity » Exercise » Exergaming
Anthropology, Education, Sociology, and Social Phenomena [I] » Human Activities [I03] » Exercise » Exergaming
Anthropology, Education, Sociology, and Social Phenomena [I] » Human Activities [I03] » Leisure Activities » Recreation » Play and Playthings » Video Games » Exergaming
Information Science [L] » Information Science [L01] » Computing Methodologies » Software » Video Games » Exergaming
Description
Videogaming that involves the player's whole body in physical exercises in order to play the videogames. MeSH
Hierarchy View
Phase 2 Indicated Drugs (1)
Hierarchy Tree View
YOU AGREE THAT THE INFORMATION PROVIDED ON THIS WEBSITE IS PROVIDED “AS IS”, WITHOUT ANY WARRANTY OF ANY KIND, EXPRESSED OR IMPLIED, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE, OR NON-INFRINGEMENT OF ANY THIRD-PARTY PATENT, COPYRIGHT, OR ANY OTHER THIRD-PARTY RIGHT. IN NO EVENT SHALL THE CREATORS OF THE WEBSITE OR WASHINGTON UNIVERSITY BE LIABLE FOR ANY DIRECT, INDIRECT, SPECIAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR IN ANY WAY CONNECTED WITH THE WEBSITE, THE USE OF THE WEBSITE, OR THIS AGREEMENT, WHETHER IN BREACH OF CONTRACT, TORT OR OTHERWISE, EVEN IF SUCH PARTY IS ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.